Carrom

Carrom




Carrom Board


Coins and striker
Carrom is a typical in house game. It can be played among the family members of any age and sex.
Carrom is played between two players or two pair  (Four players) or four players (individually). Carrom board has smooth surface for smooth movement of coins. The standardised association and federation size is a 74 × 74 cm (29 × 29 inch) square playing surface with 5–10 cm (2–4 in) borders. Coins are Black 9 #, white #9  and one pink coloured queen.
Coins are arranged in the fashion as shown above. Each player / team has to move to packet either white or black coin in the pocket using Striker
The Breaking
Order of play is determined by the process of "calling the carrom men" or "the toss". Before commencing each match, an umpire hides one black carrom in one hand and one white carrom man on the other hand. The players guess which color carrom man is being held in each hand. The player who guesses correctly wins the toss. 
The winner of the toss strikes first, which is called the opening break. The winner of the toss has the option to change sides from white to black and give up the opening break. The winner of the toss may not pass this decision to the other player. If the winner of the toss chooses to change sides then the loser must strike first. 
The player taking the first shot (or break) plays white carrom men. The opponent plays black. If that player cannot score any points then that player loses the turn and their opponent can choose to play any carrom man, Black or White in favour. 
Shooting
A successful pot entitles the player to shoot again. This means that, as in pool and snooker, it is possible for a player to pot all his/her pieces and cover the queen from the start of the game without the opponent being given the chance to shoot. 
Any player pocketing the queen is required to cover it immediately by pocketing one of their carrom man on the entitlement shot. If after potting the queen the player fails to cover it, then the queen is returned to the center of the table. It is illegal to pot the Queen after the last piece since the queen must always be covered. 
Thumbing is allowed by International Carrom Federation which allows the player to shoot with any finger including the thumb (known as "thumbing", "thumbshot", or "thumb hit"). 
Crossing the diagonal lines on the board by coming in touch with it, pocketing the striker is a foul. A player needs to ensure that his striking hand does not infringe/cross the diagonal lines aerially/physically. A player committing a foul must return one carrom man that was already pocketed. 
If a player pockets his striker, he has to pay a penalty. This penalty is usually 10 points. In some cases he has to sacrifice one coin( piece) he has pocketed earlier.
Variants
Professional
Each team or player is assigned a color and can only pocket that color of carrom men.
Pocketing the queen must be followed by pocketing another coin on the same strike.
The queen can only be pocketed if the player has already pocketed a carrom man but has not yet pocketed the last carrom man of the player's color as a carrom man must be pocketed to cover it.
Once the queen is covered, whoever clears all their carrom men first wins the board.
Queen and cover can be pocketed in the same turn, irrespective of the order they enter the pocket.
The winner of a board collects one point for each of the opponent's carrom men left at the finish and three points for the queen if covered by the winner (if covered by the loser, no-one gets those points). No more points are collected for the queen after your score reaches 21.
A game consists of 25 points.
When placing the striker on the board to shoot, it must touch both baselines, either covering the end circle completely or not touching it at all. The striker may not touch the diagonal arrow line.
Shooting styles can vary between players, but all shots must involve flicking the striker and not pushing it. While players may orient their bodies for aiming, they must remain seated for the shot.
Carrom men can be struck directly only if they are not touching the player's baseline or situated behind the baseline. According to the new rule, if the carrom man is behind the baseline, the player can directly hit the carrom man by the carrom striker unlike before we have to strike the carrom men off any side of the carrom board or any other carrom piece on the board but not directly.
Sinking the striker incurs a penalty of one piece and a loss of turn. If a piece is pocketed in the same shot as the striker that piece is also removed. These pieces are returned to the board in the center circle. If the striker is sunk before any of a player's carrom men, that player must later return a carrom man after sinking to make up for the deficit.
If while the queen and a carrom man are sunk on the same shot, the queen is considered covered regardless of the order that the pieces entered the pocket.
If a piece jumps off the board, it is placed on the center spot. If pieces land on end or are overlapping, they are left that way.
If the center spot is partially covered when replacing the queen or a jumped piece, the piece should cover as much red as possible. If totally covered, the piece is placed opposite the next player behind the red spot.
One can touch any coin, the player can touch their last piece directly before the queen, No penalty is imposed.
If a player sinks an opponent's piece, that player loses a turn. If a player sinks an opponent's last carrom man, they lose the board and three points.
If a player sinks their last piece before the queen, they lose the board, three points and one point for each of their opponent's pieces left. 
If the striker does not leave both lines, the player has another chance. After three tries without leaving the lines the player loses their turn.
These rules are mostly played in the UK, Sri Lanka, and India.
Point
Point carrom is a variant that is popular with children or an odd number of players. Each player is allowed to pocket carrom men of any colour. 
Carrom men of either colour are assigned 1 point each.
The queen is assigned 3 points.
To get queen points, one needs to put a carrom man of any colour in the same pocket after the queen on the same or a subsequent strike in the same turn. If the player fails to "cover" the queen in this fashion, the queen is put back in the center of the board.
The first player to reach 25 points is declared the winner.
If no player reaches 25 points, the player with the highest points is declared the winner. If the scores are tied, a tie-breaker must be played. Players who are tied select a color and are only allowed to pocket carrom men of the other color on the rebound.
This style of play is common in some areas of East Asia.
Family-point
Family-point carrom (also known as simple-point carrom) is an informal variant suitable for an odd number of players. Each player is allowed to pocket carrom men of any color. 
Typically, a black carrom man scores 10 points, and a white scores 20 points
The queen scores 50 points.
As in point carrom, the queen must be "covered" pocketing another carrom man in the same pocket on the same or subsequent strike in one's turn.
With the points system, if one team/player gets queen points early in the game, the opponent still has a good chance to win by earning more points.
This style of play is widely accepted in many areas of South-East Asia.
Total-point
The black carrom men are worth 10 points and the white ones are worth 20 points.
The queen is assigned 50 points. As in the above two variants, it must have a carrom man pocketed after it.
To win, a player must receive all the carrom men on the board.
After the first round, the player or team with the lowest score puts all their carrom men in the center.
The others must match this score in the center and the players play for the carrom men in the center.
They repeat this until one team or player has all the carrom men.
This style of play is widely accepted in many areas of India and Pakistan.
The ICF promulgates International Rules of Carrom (also termed "The Laws of Carrom"). ICF acts as the governing body of carrom. The organization also ranks players, sanctions tournaments and presents awards. ICF has many national affiliates such as the All-India Carrom Federation, Australian Carrom Federation, and United States Carrom Association. 





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